Day 12: Ancient

Decided to take a break and did a quick filter for mosaic. The classic builtin cells generator in SD doesn't give you good distribution so it's a really interesting task.

Decided to take a break and did a quick filter for mosaic. The classic builtin cells generator in SD doesn't give you good distribution so it's a really interesting task.

My approach is generating "guides" from input. That can be done by stepping distance from quantized input.

My approach is generating "guides" from input. That can be done by stepping distance from quantized input.

Then we can generate poisson distribution on guides. Radii would be the desired tile size. Then you just make a voronoi from generated points.

Then we can generate poisson distribution on guides. Radii would be the desired tile size. Then you just make a voronoi from generated points.

Comparing the classic cells with guided poisson distribution. This approach can give you somewhat believable mosaic pattern.

Comparing the classic cells with guided poisson distribution. This approach can give you somewhat believable mosaic pattern.